


As such, each Chosen as abilities that can daze your troops or render them unconscious and, from there, they'll look either to extract knowledge from your incapacitated solider before beating a tactical retreat or to take your soldier hostage. The Chosen are each out to prove themselves to the Elders by locating and taking back the commander, after you were freed from an Advent facility. However, the Chosen's primary goal is not to kill your soldiers outright. In the meantime, they'll unleash their powers against you on top of whatever else you're dealing with during a mission. When a Chosen shows up, they'll harass you until either you've finished the mission objective or forced them to retreat by taking them down. Like SITREPs, this lends a degree of randomness to your campaign, but unlike SITREPs there's no chance that the appearance of The Chosen might make your life easier or grant you bonuses. Having divvied up the world map between them, each Chosen has a region of control that means there's a chance they'll show up on any mission you conduct in that region. XCOM 2 Tips: Top 5 Tips to Dominate Mission Combat (How to Guide for Tactics) How The Chosen Assassin, Warlock and Hunter work in XCOM 2 If you need more help, our XCOM 2 War of the Chosen guide provides a breakdown on how else you can tackle the huge expansion.

Here we explain how they appear in the game, how best to tackle them and their specific abilities and traits. One's a close-range assassin, another a Psionic warlock, and the third is a mid-range hunter. XCOM 2: The Chosen foes Assassin, Warlock and Hunter are the three big bads of the War of the Chosen expansion, each with a different approach to combat and a unique set of weapons and skills.
